Searched refs:compressed_fmt_to_gl_define (Results 1 – 1 of 1) sorted by relevance
19 static inline uint32_t compressed_fmt_to_gl_define(SkTextureCompressor::Format fmt) { in compressed_fmt_to_gl_define() function182 return isFmt || compressed_fmt_to_gl_define(fmt) == fHeader.fGLInternalFormat; in isCompressedFormat()