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/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_fragshader.c512 GLubyte con_byte[4]; in r200UpdateFSConstants() local
514 CLAMPED_FLOAT_TO_UBYTE(con_byte[0], shader->Constants[i][0]); in r200UpdateFSConstants()
515 CLAMPED_FLOAT_TO_UBYTE(con_byte[1], shader->Constants[i][1]); in r200UpdateFSConstants()
516 CLAMPED_FLOAT_TO_UBYTE(con_byte[2], shader->Constants[i][2]); in r200UpdateFSConstants()
517 CLAMPED_FLOAT_TO_UBYTE(con_byte[3], shader->Constants[i][3]); in r200UpdateFSConstants()
520 CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.GlobalConstants[i][0]); in r200UpdateFSConstants()
521 CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.GlobalConstants[i][1]); in r200UpdateFSConstants()
522 CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.GlobalConstants[i][2]); in r200UpdateFSConstants()
523 CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.GlobalConstants[i][3]); in r200UpdateFSConstants()
526 4, con_byte[0], con_byte[1], con_byte[2], con_byte[3] ); in r200UpdateFSConstants()