Searched refs:converted_m (Results 1 – 1 of 1) sorted by relevance
557 GLfloat converted_m[16]; in _es_LoadMatrixx() local559 for (i = 0; i < Elements(converted_m); i++) { in _es_LoadMatrixx()560 converted_m[i] = (GLfloat) (m[i] / 65536.0f); in _es_LoadMatrixx()563 _mesa_LoadMatrixf(converted_m); in _es_LoadMatrixx()625 GLfloat converted_m[16]; in _es_MultMatrixx() local627 for (i = 0; i < Elements(converted_m); i++) { in _es_MultMatrixx()628 converted_m[i] = (GLfloat) (m[i] / 65536.0f); in _es_MultMatrixx()631 _mesa_MultMatrixf(converted_m); in _es_MultMatrixx()