Searched refs:coordPrecName (Results 1 – 2 of 2) sorted by relevance
432 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local463 << "attribute " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()466 vert << "attribute " << coordPrecName << " float a_in1;\n"; in initShaderSources()475 vert << "varying " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()476 frag << "varying " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()480 vert << "varying " << coordPrecName << " float v_lodBias;\n"; in initShaderSources()481 frag << "varying " << coordPrecName << " float v_lodBias;\n"; in initShaderSources()
821 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local862 << "in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()866 vert << "in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources()867 vert << "in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources()870 vert << "in " << coordPrecName << " float a_in1;\n"; in initShaderSources()882 vert << "out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()883 frag << "in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()887 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()888 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources()889 frag << "in " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()[all …]