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Searched refs:coordPrecName (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp432 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local
463 << "attribute " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()
466 vert << "attribute " << coordPrecName << " float a_in1;\n"; in initShaderSources()
475 vert << "varying " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
476 frag << "varying " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
480 vert << "varying " << coordPrecName << " float v_lodBias;\n"; in initShaderSources()
481 frag << "varying " << coordPrecName << " float v_lodBias;\n"; in initShaderSources()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp821 const char* coordPrecName = glu::getPrecisionName(coordPrec); in initShaderSources() local
862 << "in " << coordPrecName << " " << coordTypeName << " a_in0;\n"; in initShaderSources()
866 vert << "in " << coordPrecName << " " << gradTypeName << " a_in1;\n"; in initShaderSources()
867 vert << "in " << coordPrecName << " " << gradTypeName << " a_in2;\n"; in initShaderSources()
870 vert << "in " << coordPrecName << " float a_in1;\n"; in initShaderSources()
882 vert << "out " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
883 frag << "in " << coordPrecName << " " << coordTypeName << " v_texCoord;\n"; in initShaderSources()
887 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()
888 vert << "out " << coordPrecName << " " << gradTypeName << " v_gradY;\n"; in initShaderSources()
889 frag << "in " << coordPrecName << " " << gradTypeName << " v_gradX;\n"; in initShaderSources()
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