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/external/jmonkeyengine/engine/src/core/com/jme3/math/
DQuaternion.java252 float sinRoll, sinPitch, sinYaw, cosRoll, cosPitch, cosYaw; in fromAngles() local
261 cosYaw = FastMath.cos(angle); in fromAngles()
269 w = (cosRollXcosPitch * cosYaw - sinRollXsinPitch * sinYaw); in fromAngles()
270 x = (cosRollXcosPitch * sinYaw + sinRollXsinPitch * cosYaw); in fromAngles()
271 y = (sinRollXcosPitch * cosYaw + cosRollXsinPitch * sinYaw); in fromAngles()
272 z = (cosRollXsinPitch * cosYaw - sinRollXcosPitch * sinYaw); in fromAngles()