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/external/mesa3d/src/mesa/swrast/
Ds_aaline.c298 GLfloat cross0 = (info->ex0 * fy0 - info->ey0 * fx0); in compute_coveragef() local
305 if (cross0 == 0.0F) in compute_coveragef()
306 cross0 = info->ex0 + info->ey0; in compute_coveragef()
313 if (cross0 < 0.0F || cross1 < 0.0F || cross2 < 0.0F || cross3 < 0.0F) { in compute_coveragef()