Searched refs:cross0 (Results 1 – 1 of 1) sorted by relevance
298 GLfloat cross0 = (info->ex0 * fy0 - info->ey0 * fx0); in compute_coveragef() local305 if (cross0 == 0.0F) in compute_coveragef()306 cross0 = info->ex0 + info->ey0; in compute_coveragef()313 if (cross0 < 0.0F || cross1 < 0.0F || cross2 < 0.0F || cross3 < 0.0F) { in compute_coveragef()