Searched refs:cross1 (Results 1 – 1 of 1) sorted by relevance
299 GLfloat cross1 = (info->ex1 * fy1 - info->ey1 * fx1); in compute_coveragef() local307 if (cross1 == 0.0F) in compute_coveragef()308 cross1 = info->ex1 + info->ey1; in compute_coveragef()313 if (cross0 < 0.0F || cross1 < 0.0F || cross2 < 0.0F || cross3 < 0.0F) { in compute_coveragef()