Searched refs:current_data (Results 1 – 6 of 6) sorted by relevance
45 current_data = None49 current_data = f.read()51 current_data = None54 current_data = None56 if current_data is not None and current_data == data:
347 node->current_data = NULL; in _save_compile_vertex_list()351 node->current_data = NULL; in _save_compile_vertex_list()357 node->current_data = MALLOC(node->current_size * sizeof(GLfloat)); in _save_compile_vertex_list()358 if (node->current_data) { in _save_compile_vertex_list()367 memcpy(node->current_data, in _save_compile_vertex_list()1584 if (node->current_data) { in vbo_destroy_vertex_list()1585 FREE(node->current_data); in vbo_destroy_vertex_list()1586 node->current_data = NULL; in vbo_destroy_vertex_list()
61 if (node->current_data) { in _playback_copy_to_current()62 data = node->current_data; in _playback_copy_to_current()
73 GLfloat *current_data; member
810 const void *current_data = llvmpipe_resource_data(buffer); in try_update_scene_state() local817 current_data, in try_update_scene_state()828 current_data, in try_update_scene_state()
2050 PerIsolateThreadData* current_data = CurrentPerIsolateThreadData(); in Enter() local2051 if (current_data != NULL) { in Enter()2052 current_isolate = current_data->isolate_; in Enter()2070 EntryStackItem* item = new EntryStackItem(current_data, in Enter()