Searched refs:cursorActive (Results 1 – 3 of 3) sorted by relevance
131 console->cursorActive=FALSE; in main()134 console->cursorActive=TRUE; in main()
50 rfbBool cursorActive; member
53 if(c->cursorActive && c->y<c->height && c->x<c->width) { in vcDrawCursor()97 c->cursorActive=TRUE; in vcGetConsole()