Searched refs:customColorOut (Results 1 – 1 of 1) sorted by relevance
1318 const bool customColorOut = usesInout; in genFragmentShader() local1328 if (customColorOut) in genFragmentShader()1361 …genCompareOp(shader, customColorOut ? "dEQP_FragColor" : "gl_FragColor", valueBlock, "v_", DE_NULL… in genFragmentShader()1441 const bool customColorOut = usesInout; in specializeFragmentShader() local1443 const char* fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in specializeFragmentShader()1451 if (customColorOut) in specializeFragmentShader()1540 const bool customColorOut = usesInout; in generateFragmentSpecialization() local1541 const char* fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in generateFragmentSpecialization()1549 if (customColorOut) in generateFragmentSpecialization()