Searched refs:dDelta (Results 1 – 9 of 9) sorted by relevance
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/ |
D | TextureGeneratorStucci.java | 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;; in generate() local 87 texvec[2] = dDelta * k; in generate()
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D | TextureGeneratorDistnoise.java | 71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local 83 texvec[2] = dDelta * k; in generate()
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D | TextureGeneratorMusgrave.java | 67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local 81 texvec[2] = dDelta * k / noisesize; in generate()
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D | TextureGeneratorClouds.java | 80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local 92 texvec[2] = dDelta * k; in generate()
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D | TextureGeneratorBlend.java | 122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y; in generate() local 140 texres.intensity = INTENSITY_FUNCTION[stype].getIntensity(x, y, dDelta * k); in generate()
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D | TextureGeneratorMarble.java | 68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local 81 texvec[2] = dDelta * k; in generate()
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D | TextureGeneratorMagic.java | 131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local 142 texvec[2] = dDelta * k; in generate()
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D | TextureGeneratorWood.java | 79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local 94 texvec[2] = dDelta * k; in generate()
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D | TextureGeneratorVoronoi.java | 76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local 99 texvec[2] = dDelta * k; in generate()
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