Home
last modified time | relevance | path

Searched refs:dDelta (Results 1 – 9 of 9) sorted by relevance

/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/textures/
DTextureGeneratorStucci.java76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, noiseValue, ofs;; in generate() local
87 texvec[2] = dDelta * k; in generate()
DTextureGeneratorDistnoise.java71 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local
83 texvec[2] = dDelta * k; in generate()
DTextureGeneratorMusgrave.java67 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local
81 texvec[2] = dDelta * k / noisesize; in generate()
DTextureGeneratorClouds.java80 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local
92 texvec[2] = dDelta * k; in generate()
DTextureGeneratorBlend.java122 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD, x, y; in generate() local
140 texres.intensity = INTENSITY_FUNCTION[stype].getIntensity(x, y, dDelta * k); in generate()
DTextureGeneratorMarble.java68 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local
81 texvec[2] = dDelta * k; in generate()
DTextureGeneratorMagic.java131 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local
142 texvec[2] = dDelta * k; in generate()
DTextureGeneratorWood.java79 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local
94 texvec[2] = dDelta * k; in generate()
DTextureGeneratorVoronoi.java76 float wDelta = 1.0f / halfW, hDelta = 1.0f / halfH, dDelta = 1.0f / halfD; in generate() local
99 texvec[2] = dDelta * k; in generate()