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Searched refs:d_b (Results 1 – 2 of 2) sorted by relevance

/external/pdfium/core/src/fxge/dib/
Dfx_dib_convert.cpp198 int d_b = b - (FX_BYTE)p_color; in _Obtain_Pal() local
199 error = d_r * d_r + d_g * d_g + d_b * d_b; in _Obtain_Pal()
546 int d_b = b - (FX_BYTE)(p_color); in _ConvertBuffer_Rgb2PltRgb8_NoTransform() local
547 err = d_r * d_r + d_g * d_g + d_b * d_b; in _ConvertBuffer_Rgb2PltRgb8_NoTransform()
/external/mesa3d/docs/
DMESA_texture_array.spec302 "For one-dimensional array textures, h_b and d_b are treated as 1,
304 For two-dimensional array textures, d_b is always treated as one,