Searched refs:d_b (Results 1 – 2 of 2) sorted by relevance
198 int d_b = b - (FX_BYTE)p_color; in _Obtain_Pal() local199 error = d_r * d_r + d_g * d_g + d_b * d_b; in _Obtain_Pal()546 int d_b = b - (FX_BYTE)(p_color); in _ConvertBuffer_Rgb2PltRgb8_NoTransform() local547 err = d_r * d_r + d_g * d_g + d_b * d_b; in _ConvertBuffer_Rgb2PltRgb8_NoTransform()
302 "For one-dimensional array textures, h_b and d_b are treated as 1,304 For two-dimensional array textures, d_b is always treated as one,