Searched refs:dash_phase (Results 1 – 6 of 6) sorted by relevance
48 local dash_phase = {}49 resetTableKeys(dash_phase, {"zero", "other"})59 dashTable.dash_phase = dash_phase83 increment(dash_phase, "zero")85 increment(dash_phase, "other")
61 state->stroke.dash_phase.f = 0.0f; in vg_init_state()62 state->stroke.dash_phase.i = 0; in vg_init_state()
119 state->stroke.dash_phase.f = value; in vegaSetf()120 state->stroke.dash_phase.i = float_to_int_floor(*((VGuint*)(&value))); in vegaSetf()208 state->stroke.dash_phase.f = value; in vegaSeti()209 state->stroke.dash_phase.i = value; in vegaSeti()335 state->stroke.dash_phase.f = values[0]; in vegaSetfv()336 state->stroke.dash_phase.i = float_to_int_floor(*((VGuint*)(values))); in vegaSetfv()460 state->stroke.dash_phase.f = values[0]; in vegaSetiv()461 state->stroke.dash_phase.i = values[0]; in vegaSetiv()549 value = state->stroke.dash_phase.f; in vegaGetf()619 value = state->stroke.dash_phase.i; in vegaGeti()[all …]
66 struct vg_value dash_phase; member
64 VGfloat dash_phase; member
1132 VGfloat doffset = stroker->dash_phase; in dash_stroker_process_subpath()1316 stroker->dash_phase = state->stroke.dash_phase.f; in dash_stroker_init()