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Searched refs:deCeilFloatToInt32 (Results 1 – 15 of 15) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fReadPixelsTests.cpp208 const int rowPitch = m_alignment * deCeilFloatToInt32(pixelSize * width / (float)m_alignment); in iterate()
218 …const deUint8 redThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context… in iterate()
219 …const deUint8 greenThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_conte… in iterate()
220 …const deUint8 blueThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_contex… in iterate()
221 …const deUint8 alphaThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_conte… in iterate()
Des2fVertexTextureTests.cpp340 const int ix0 = deCeilFloatToInt32(ldru.x() * (float)region.w - 0.5f); in setPixelColors()
341 const int ix1 = deCeilFloatToInt32(ldru.z() * (float)region.w - 0.5f); in setPixelColors()
342 const int iy0 = deCeilFloatToInt32(ldru.y() * (float)region.h - 0.5f); in setPixelColors()
343 const int iy1 = deCeilFloatToInt32(ldru.w() * (float)region.h - 0.5f); in setPixelColors()
Des2fTextureUnitTests.cpp436 …const deInt32 maxLevel = (lodMax + epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMax + epsilon + … in makeSafeLods()
437 …const deInt32 minLevel = (lodMin - epsilon < 0.5f) ? (0) : (deCeilFloatToInt32(lodMin - epsilon + … in makeSafeLods()
/external/deqp/modules/glshared/
DglsInteractionTestUtil.cpp157 int minScissorW = deCeilFloatToInt32(minScissorSize*targetWidth); in computeRandomRenderState()
158 int minScissorH = deCeilFloatToInt32(minScissorSize*targetHeight); in computeRandomRenderState()
230 int minW = deCeilFloatToInt32(minSize*targetWidth); in computeRandomQuad()
231 int minH = deCeilFloatToInt32(minSize*targetHeight); in computeRandomQuad()
DglsShaderRenderCase.cpp697 int ix0 = deCeilFloatToInt32(sx0 - 0.5f); in computeVertexReference()
698 int ix1 = deCeilFloatToInt32(sx1 - 0.5f); in computeVertexReference()
699 int iy0 = deCeilFloatToInt32(sy0 - 0.5f); in computeVertexReference()
700 int iy1 = deCeilFloatToInt32(sy1 - 0.5f); in computeVertexReference()
DglsFragOpInteractionCase.cpp189 const int minW = deCeilFloatToInt32(minSize*targetW); in getRandomQuad()
190 const int minH = deCeilFloatToInt32(minSize*targetH); in getRandomQuad()
DglsRasterizationTestUtil.cpp2147 …I64Vec2(deCeilFloatToInt32(triangleScreenSpace[0].x()*numSubPixels), deCeilFloatToInt32(triangleSc… in calculateTriangleCoverage()
2148 …I64Vec2(deCeilFloatToInt32(triangleScreenSpace[1].x()*numSubPixels), deCeilFloatToInt32(triangleSc… in calculateTriangleCoverage()
2149 …I64Vec2(deCeilFloatToInt32(triangleScreenSpace[2].x()*numSubPixels), deCeilFloatToInt32(triangleSc… in calculateTriangleCoverage()
DglsVertexArrayTests.cpp1761 …, m_maxDiffRed (deCeilFloatToInt32(256.0f * (2.0f / (1 << m_renderCtx.getRenderTarget().getPixelF… in VertexArrayTest()
1762 …, m_maxDiffGreen (deCeilFloatToInt32(256.0f * (2.0f / (1 << m_renderCtx.getRenderTarget().getPixel… in VertexArrayTest()
1763 …, m_maxDiffBlue (deCeilFloatToInt32(256.0f * (2.0f / (1 << m_renderCtx.getRenderTarget().getPixel… in VertexArrayTest()
DglsShaderLibraryCase.cpp1020 const int minY = deCeilFloatToInt32 (((-quadSize / w) * 0.5f + 0.5f) * height + 1.0f); in execute()
1022 const int minX = deCeilFloatToInt32 (((-quadSize / w) * 0.5f + 0.5f) * width + 1.0f); in execute()
DglsDrawTest.cpp3214 …m_maxDiffRed = deCeilFloatToInt32(256.0f * (6.0f / (1 << m_renderCtx.getRenderTarget().getPixelFor… in init()
3215 …m_maxDiffGreen = deCeilFloatToInt32(256.0f * (6.0f / (1 << m_renderCtx.getRenderTarget().getPixelF… in init()
3216 …m_maxDiffBlue = deCeilFloatToInt32(256.0f * (6.0f / (1 << m_renderCtx.getRenderTarget().getPixelFo… in init()
DglsTextureTestUtil.cpp3252 const int maxX = deCeilFloatToInt32(float(x+1.5f) / dstW * srcW); in compareGenMipmapVeryLenient()
3253 const int maxY = deCeilFloatToInt32(float(y+1.5f) / dstH * srcH); in compareGenMipmapVeryLenient()
/external/deqp/modules/gles3/functional/
Des3fReadPixelsTests.cpp314 const int rowPitch = m_alignment * deCeilFloatToInt32(pixelSize * rowWidth / (float)m_alignment); in clearColor()
356 …const int rowPitch = m_alignment * deCeilFloatToInt32(pixelSize * rowWidth / (float)m_align… in iterate()
363 …const deUint8 redThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_context… in iterate()
364 …const deUint8 greenThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_conte… in iterate()
365 …const deUint8 blueThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_contex… in iterate()
366 …const deUint8 alphaThreshold = (deUint8)deCeilFloatToInt32(256.0f * (2.0f / (1 << deMin32(m_conte… in iterate()
Des3fVertexTextureTests.cpp436 const int ix0 = deCeilFloatToInt32(ldru.x() * (float)region.w - 0.5f); in setPixelColors()
437 const int ix1 = deCeilFloatToInt32(ldru.z() * (float)region.w - 0.5f); in setPixelColors()
438 const int iy0 = deCeilFloatToInt32(ldru.y() * (float)region.h - 0.5f); in setPixelColors()
439 const int iy1 = deCeilFloatToInt32(ldru.w() * (float)region.h - 0.5f); in setPixelColors()
/external/deqp/framework/delibs/debase/
DdeMath.h213 DE_INLINE deInt32 deCeilFloatToInt32 (float x) { return (deInt32)(deFloatCeil(x)); } in deCeilFloatToInt32() function
/external/deqp/modules/gles31/functional/
Des31fPrimitiveBoundingBoxTests.cpp118 pixelBox.z() = deCeilFloatToInt32(vertexBox.z() + size/2.0f); in getViewportBoundingBoxArea()
119 pixelBox.w() = deCeilFloatToInt32(vertexBox.w() + size/2.0f); in getViewportBoundingBoxArea()
4623 …const tcu::IVec2 insideBorder (deCeilFloatToInt32(0.25f * result.getWidth()) + 1, deFloorFloatToIn… in verifyImage()
4624 …outsideBorder (deFloorFloatToInt32(0.25f * result.getWidth()) - 1, deCeilFloatToInt32(0.5f * resul… in verifyImage()