/external/deqp/framework/common/ |
D | tcuMatrixUtil.hpp | 60 float c = deFloatCos(radians); in rotationMatrix() 84 float c = deFloatCos(radiansX); in rotationMatrixX() 98 float c = deFloatCos(radiansY); in rotationMatrixY() 112 float c = deFloatCos(radiansZ); in rotationMatrixZ()
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D | tcuCPUWarmup.cpp | 77 a = deFloatCos(a + (float)b); in dummyComputation()
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D | tcuVectorUtil.hpp | 429 TCU_DECLARE_VECTOR_UNARY_FUNC(cos, deFloatCos)
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/external/deqp/modules/gles2/functional/ |
D | es2fMultisampleTests.cpp | 518 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in renderPattern() 519 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in renderPattern() 552 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f)); in renderPattern() 674 angleCos = deFloatCos(angle); in iterate() 748 angleCos = deFloatCos(angle); in iterate() 929 …Vec3 pt0 (3.0f*deFloatCos(angle + 2.0f*DE_PI*0.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*0.0f/… in renderPattern() 930 …Vec3 pt1 (3.0f*deFloatCos(angle + 2.0f*DE_PI*1.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*1.0f/… in renderPattern() 931 …Vec3 pt2 (3.0f*deFloatCos(angle + 2.0f*DE_PI*2.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*2.0f/… in renderPattern() 997 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in iterate() 998 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in iterate() [all …]
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D | es2fShaderConstExprTests.cpp | 77 …{"cos", "cos(${T} (3.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatCos(3.2f) … in init()
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D | es2fTextureUnitTests.cpp | 322 deFloatCos(rotAngle), -deFloatSin(rotAngle), 0.0f, in MultiTexShader() 323 deFloatSin(rotAngle), deFloatCos(rotAngle), 0.0f, in MultiTexShader()
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D | es2fRasterizationTests.cpp | 1140 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles() 1195 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()
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/external/deqp/modules/gles3/functional/ |
D | es3fMultisampleTests.cpp | 674 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in renderPattern() 675 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in renderPattern() 708 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f)); in renderPattern() 824 angleCos = deFloatCos(angle); in iterate() 898 angleCos = deFloatCos(angle); in iterate() 1079 …Vec3 pt0 (3.0f*deFloatCos(angle + 2.0f*DE_PI*0.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*0.0f/… in renderPattern() 1080 …Vec3 pt1 (3.0f*deFloatCos(angle + 2.0f*DE_PI*1.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*1.0f/… in renderPattern() 1081 …Vec3 pt2 (3.0f*deFloatCos(angle + 2.0f*DE_PI*2.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*2.0f/… in renderPattern() 1144 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in iterate() 1145 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in iterate() [all …]
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D | es3fPrimitiveRestartTests.cpp | 313 … float fx = centerX + 0.9f * deFloatCos((float)i*2.0f*DE_PI / (float)numVertices) / (float)numCols; in init() 385 …float fx = centerX + 0.9f * deFloatCos((float)i*2.0f*DE_PI / (float)numArcVertices) / (float)numCo… in init()
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D | es3fShaderConstExprTests.cpp | 78 …{"cos", "cos(${T} (3.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatCos(3.2f) … in init()
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D | es3fRasterizationTests.cpp | 1417 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles() 1472 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()
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/external/deqp/framework/randomshaders/ |
D | rsgBuiltinFunctions.hpp | 268 return deFloatCos(inVal); in evaluateComp() 345 inMax = deFloatCos(deFloatMax(outMin, rangeMin)); in transformValueRange() 346 inMin = deFloatCos(deFloatMin(outMax, rangeMax)); in transformValueRange()
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/external/deqp/framework/delibs/debase/ |
D | deMath.h | 139 DE_INLINE float deFloatCos (float a) { return (float)cos(a); } in deFloatCos() function
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/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleTests.cpp | 516 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in drawPattern() 517 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in drawPattern()
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D | es31fGeometryShaderTests.cpp | 1311 …(vertex->position + tcu::Vec4(deFloatCos(float(invocationID)), deFloatSin(float(invocationID)), 0.… in shadePrimitives() 1313 …const tcu::Vec4 position0 = basePosition + tcu::Vec4(deFloatCos(angle), deFloatSin(angle), 0.0f,… in shadePrimitives() 1314 …const tcu::Vec4 position1 = basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f,… in shadePrimitives() 1535 …const tcu::Vec4 position0 = vertex->position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - … in shadePrimitives() 1536 …const tcu::Vec4 position1 = vertex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius, … in shadePrimitives() 1537 …const tcu::Vec4 position2 = vertex->position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius, … in shadePrimitives() 1553 …const tcu::Vec4 basePosition = vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloa… in shadePrimitives() 1563 …output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * 0.… in shadePrimitives() 1564 …output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.… in shadePrimitives() 1713 …const tcu::Vec4 centerPosition = basePosition + tcu::Vec4(deFloatCos(phase), deFloatSin(phase), … in shadePrimitives()
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D | es31fTextureMultisampleTests.cpp | 248 …const tcu::Vec2 p = tcu::Vec2(deFloatCos(((float)i)/20.0f*DE_PI*2) * 0.5f + 0.5f, deFloatSin(((flo… in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pBufferDataUploadTests.cpp | 611 a = deFloatCos(a + (float)b); in dummyCalculation()
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