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Searched refs:deFloatCos (Results 1 – 17 of 17) sorted by relevance

/external/deqp/framework/common/
DtcuMatrixUtil.hpp60 float c = deFloatCos(radians); in rotationMatrix()
84 float c = deFloatCos(radiansX); in rotationMatrixX()
98 float c = deFloatCos(radiansY); in rotationMatrixY()
112 float c = deFloatCos(radiansZ); in rotationMatrixZ()
DtcuCPUWarmup.cpp77 a = deFloatCos(a + (float)b); in dummyComputation()
DtcuVectorUtil.hpp429 TCU_DECLARE_VECTOR_UNARY_FUNC(cos, deFloatCos)
/external/deqp/modules/gles2/functional/
Des2fMultisampleTests.cpp518 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in renderPattern()
519 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in renderPattern()
552 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f)); in renderPattern()
674 angleCos = deFloatCos(angle); in iterate()
748 angleCos = deFloatCos(angle); in iterate()
929 …Vec3 pt0 (3.0f*deFloatCos(angle + 2.0f*DE_PI*0.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*0.0f/… in renderPattern()
930 …Vec3 pt1 (3.0f*deFloatCos(angle + 2.0f*DE_PI*1.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*1.0f/… in renderPattern()
931 …Vec3 pt2 (3.0f*deFloatCos(angle + 2.0f*DE_PI*2.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*2.0f/… in renderPattern()
997 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in iterate()
998 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in iterate()
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Des2fShaderConstExprTests.cpp77 …{"cos", "cos(${T} (3.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatCos(3.2f) … in init()
Des2fTextureUnitTests.cpp322 deFloatCos(rotAngle), -deFloatSin(rotAngle), 0.0f, in MultiTexShader()
323 deFloatSin(rotAngle), deFloatCos(rotAngle), 0.0f, in MultiTexShader()
Des2fRasterizationTests.cpp1140 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()
1195 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()
/external/deqp/modules/gles3/functional/
Des3fMultisampleTests.cpp674 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in renderPattern()
675 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in renderPattern()
708 renderLine(Vec2(0.0f, 0.0f), Vec2(deFloatCos(angle)*0.95f, deFloatSin(angle)*0.95f), Vec4(1.0f)); in renderPattern()
824 angleCos = deFloatCos(angle); in iterate()
898 angleCos = deFloatCos(angle); in iterate()
1079 …Vec3 pt0 (3.0f*deFloatCos(angle + 2.0f*DE_PI*0.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*0.0f/… in renderPattern()
1080 …Vec3 pt1 (3.0f*deFloatCos(angle + 2.0f*DE_PI*1.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*1.0f/… in renderPattern()
1081 …Vec3 pt2 (3.0f*deFloatCos(angle + 2.0f*DE_PI*2.0f/3.0f), 3.0f*deFloatSin(angle + 2.0f*DE_PI*2.0f/… in renderPattern()
1144 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in iterate()
1145 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in iterate()
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Des3fPrimitiveRestartTests.cpp313 … float fx = centerX + 0.9f * deFloatCos((float)i*2.0f*DE_PI / (float)numVertices) / (float)numCols; in init()
385 …float fx = centerX + 0.9f * deFloatCos((float)i*2.0f*DE_PI / (float)numArcVertices) / (float)numCo… in init()
Des3fShaderConstExprTests.cpp78 …{"cos", "cos(${T} (3.2))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatCos(3.2f) … in init()
Des3fRasterizationTests.cpp1417 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()
1472 const tcu::Vec2 sideH = quadSide * tcu::Vec2(deFloatCos(rotation), deFloatSin(rotation)); in generateTriangles()
/external/deqp/framework/randomshaders/
DrsgBuiltinFunctions.hpp268 return deFloatCos(inVal); in evaluateComp()
345 inMax = deFloatCos(deFloatMax(outMin, rangeMin)); in transformValueRange()
346 inMin = deFloatCos(deFloatMin(outMax, rangeMax)); in transformValueRange()
/external/deqp/framework/delibs/debase/
DdeMath.h139 DE_INLINE float deFloatCos (float a) { return (float)cos(a); } in deFloatCos() function
/external/deqp/modules/gles31/functional/
Des31fMultisampleTests.cpp516 Vec2(deFloatCos(angle0)*0.95f, deFloatSin(angle0)*0.95f), in drawPattern()
517 Vec2(deFloatCos(angle1)*0.95f, deFloatSin(angle1)*0.95f), in drawPattern()
Des31fGeometryShaderTests.cpp1311 …(vertex->position + tcu::Vec4(deFloatCos(float(invocationID)), deFloatSin(float(invocationID)), 0.… in shadePrimitives()
1313 …const tcu::Vec4 position0 = basePosition + tcu::Vec4(deFloatCos(angle), deFloatSin(angle), 0.0f,… in shadePrimitives()
1314 …const tcu::Vec4 position1 = basePosition + tcu::Vec4(deFloatCos(angle), -deFloatSin(angle), 0.0f,… in shadePrimitives()
1535 …const tcu::Vec4 position0 = vertex->position + tcu::Vec4(deFloatCos(l_angle) * (l_radius - … in shadePrimitives()
1536 …const tcu::Vec4 position1 = vertex->position + tcu::Vec4(deFloatCos(l_angle+0.1f) * l_radius, … in shadePrimitives()
1537 …const tcu::Vec4 position2 = vertex->position + tcu::Vec4(deFloatCos(l_angle-0.1f) * l_radius, … in shadePrimitives()
1553 …const tcu::Vec4 basePosition = vertex->position + tcu::Vec4(deFloatCos(l_angle) * l_radius, deFloa… in shadePrimitives()
1563 …output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * 0.… in shadePrimitives()
1564 …output.EmitVertex(basePosition + tcu::Vec4(deFloatCos(subAngle) * 0.1f, deFloatSin(subAngle) * -0.… in shadePrimitives()
1713 …const tcu::Vec4 centerPosition = basePosition + tcu::Vec4(deFloatCos(phase), deFloatSin(phase), … in shadePrimitives()
Des31fTextureMultisampleTests.cpp248 …const tcu::Vec2 p = tcu::Vec2(deFloatCos(((float)i)/20.0f*DE_PI*2) * 0.5f + 0.5f, deFloatSin(((flo… in init()
/external/deqp/modules/gles3/performance/
Des3pBufferDataUploadTests.cpp611 a = deFloatCos(a + (float)b); in dummyCalculation()