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Searched refs:deFloatFloor (Results 1 – 25 of 32) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fShaderStructTests.cpp1015 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init()
1017 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init()
1046 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init()
1048 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init()
1082 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init()
1084 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init()
1117 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init()
1119 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init()
1872 if (deFloatFloor(c.coords[1]+1.0f) == deFloatFloor(1.1f)) in init()
1914 if (deFloatFloor(c.coords[1]+1.0f) != deFloatFloor(1.1f)) in init()
Des3fShaderSwitchTests.cpp79 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f))) in evalSwitchDynamic()
Des3fShaderCommonFunctionTests.cpp1122 const float ref = deFloatFloor(in0); in compare()
1143 const int minRes = int(deFloatFloor(in0-eps)); in compare()
1144 const int maxRes = int(deFloatFloor(in0+eps)); in compare()
1344 const float ref0 = deFloatFloor(in0); in compare()
1595 if (int(deFloatFloor(in0-eps)) == int(deFloatFloor(in0+eps))) in compare()
Des3fShaderConstExprTests.cpp117 …{"floor", "floor(${T} (37.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFloor(37.… in init()
Des3fFragDepthTests.cpp409 int step = (int)deFloatFloor(d / depthStep); in iterate()
Des3fDepthStencilClearTests.cpp441 float step = deFloatFloor(depth * (float)DEPTH_STEPS) / (float)(DEPTH_STEPS-1); in renderReference()
/external/deqp/modules/gles2/functional/
Des2fShaderStructTests.cpp1041 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init()
1043 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init()
1072 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init()
1074 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init()
1108 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init()
1110 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init()
1143 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init()
1145 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init()
1898 if (deFloatFloor(c.coords[1]+1.0f) == deFloatFloor(1.1f)) in init()
1940 if (deFloatFloor(c.coords[1]+1.0f) != deFloatFloor(1.1f)) in init()
Des2fShaderConstExprTests.cpp108 …{"floor", "floor(${T} (37.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFloor(37.… in init()
Des2fDepthRangeTests.cpp383 int step = (int)deFloatFloor(d / depthStep); in iterate()
Des2fDepthStencilClearTests.cpp438 float step = deFloatFloor(depth * (float)DEPTH_STEPS) / (float)(DEPTH_STEPS-1); in renderReference()
Des2fShaderBuiltinVarTests.cpp56 bool isOk = 0 == (int)(deFloatFloor(c.coords.x() * builtinConstScale) + 0.05f); in evalBuiltinConstant()
Des2fVertexTextureTests.cpp88 …return deFloatFloor(y) + deFloatFrac(y)*(1.0f-strictness) + strictness*0.5f - 0.5f + targetFractio… in moveTowardsFraction()
/external/deqp/framework/delibs/debase/
DdeMath.h87 DE_INLINE float deFloatFloor (float a) { return (float)floor(a); } in deFloatFloor() function
89 DE_INLINE float deFloatRound (float a) { return deFloatFloor(a + 0.5f); } in deFloatRound()
90 DE_INLINE float deFloatFrac (float a) { return a - deFloatFloor(a); } in deFloatFrac()
94 DE_INLINE float deFloatTrunc (float a) { return deFloatSign(a) * deFloatFloor(deFloatAbs(a));… in deFloatTrunc()
212 DE_INLINE deInt32 deFloorFloatToInt32 (float x) { return (deInt32)(deFloatFloor(x)); } in deFloorFloatToInt32()
/external/deqp/framework/common/
DtcuTexLookupVerifier.cpp1280 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isLookupResultValid()
1281 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isLookupResultValid()
1299 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isLookupResultValid()
1345 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isLookupResultValid()
1346 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isLookupResultValid()
1364 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isLookupResultValid()
1638 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isLookupResultValid()
1639 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isLookupResultValid()
1663 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isLookupResultValid()
1693 const int minL = (int)deFloatFloor(layerCoord - err + 0.5f); // Round down in computeLayerRange()
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DtcuTexCompareVerifier.cpp835 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid()
836 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid()
854 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isTexCompareResultValid()
1118 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid()
1119 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid()
1137 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isTexCompareResultValid()
1192 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid()
1193 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid()
1211 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isTexCompareResultValid()
DtcuVectorUtil.hpp69 inline float fract (float f) { return f - deFloatFloor(f); } in fract()
452 TCU_DECLARE_VECTOR_UNARY_FUNC(floor, deFloatFloor)
DtcuTexture.cpp1191 return (float)size * (c - deFloatFloor(c)); in unnormalize()
1749 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray1DOffset()
1789 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DOffset()
1829 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray3DOffset()
1869 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray1DCompare()
1909 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DCompare()
2255 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamless()
2425 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamlessCompare()
2517 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamless()
2599 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamlessCompare()
/external/deqp/framework/randomshaders/
DrsgUtils.hpp69 float newMax = deFloatFloor(max*subdiv)/subdiv; in quantizeFloatRange()
DrsgProgramExecutor.cpp191 int x0 = (int)deFloatFloor((float)x / cellWidth); in computeVertexIndices()
192 int y0 = (int)deFloatFloor((float)y / cellHeight); in computeVertexIndices()
DrsgExpression.cpp537 return (int)deFloatFloor(src); in convert()
560 dstMax = (int)deFloatFloor(srcMax); in convertValueRange()
/external/deqp/modules/glshared/
DglsRasterizationTestUtil.cpp201 …aabb.x() = (int)deFloatFloor(de::min(de::min(screenSpace[0].x(), screenSpace[1].x()), screenSpace[… in getTriangleAABB()
202 …aabb.y() = (int)deFloatFloor(de::min(de::min(screenSpace[0].y(), screenSpace[1].y()), screenSpace[… in getTriangleAABB()
801 const tcu::IVec3 colorMin ((int)deFloatFloor(colorMinF.x()), in verifyTriangleGroupInterpolationWithInterpolator()
802 (int)deFloatFloor(colorMinF.y()), in verifyTriangleGroupInterpolationWithInterpolator()
803 (int)deFloatFloor(colorMinF.z())); in verifyTriangleGroupInterpolationWithInterpolator()
1571 const tcu::IVec3 colorMin ((int)deFloatFloor(colorMinF.x()), in verifyLineGroupPixelIndependentInterpolation()
1572 (int)deFloatFloor(colorMinF.y()), in verifyLineGroupPixelIndependentInterpolation()
1573 (int)deFloatFloor(colorMinF.z())); in verifyLineGroupPixelIndependentInterpolation()
1925 const tcu::IVec3 colorMin ((int)deFloatFloor(colorMinF.x()), in verifySinglesampleWideLineGroupInterpolation()
1926 (int)deFloatFloor(colorMinF.y()), in verifySinglesampleWideLineGroupInterpolation()
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DglsCalibration.cpp109 const int lowerNdx = (int)deFloatFloor(floatNdx); in linearSample()
DglsStateQueryUtil.hpp64 return (T)(deFloatFloor(val + 0.5f)); in roundGLfloatToNearestIntegerHalfUp()
/external/deqp/modules/gles31/functional/
Des31fShaderCommonFunctionTests.cpp1204 const float ref = deFloatFloor(in0); in compare()
1225 const int minRes = int(deFloatFloor(in0-eps)); in compare()
1226 const int maxRes = int(deFloatFloor(in0+eps)); in compare()
1426 const float ref0 = deFloatFloor(in0); in compare()
1677 if (int(deFloatFloor(in0-eps)) == int(deFloatFloor(in0+eps))) in compare()
Des31fPrimitiveBoundingBoxTests.cpp787 pixelBox.z() = (int)deFloatFloor(vertexBox.z()-halfPixel); in getViewportPatternArea()
788 pixelBox.w() = (int)deFloatFloor(vertexBox.w()-halfPixel); in getViewportPatternArea()
792 pixelBox.x() = (int)deFloatFloor(vertexBox.x()-halfPixel); in getViewportPatternArea()
793 pixelBox.y() = (int)deFloatFloor(vertexBox.y()-halfPixel); in getViewportPatternArea()

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