/external/deqp/modules/gles3/functional/ |
D | es3fShaderStructTests.cpp | 1015 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init() 1017 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init() 1046 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init() 1048 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init() 1082 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init() 1084 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init() 1117 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init() 1119 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init() 1872 if (deFloatFloor(c.coords[1]+1.0f) == deFloatFloor(1.1f)) in init() 1914 if (deFloatFloor(c.coords[1]+1.0f) != deFloatFloor(1.1f)) in init()
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D | es3fShaderSwitchTests.cpp | 79 switch (int(deFloatFloor(evalCtx.coords.z()*1.5f + 2.0f))) in evalSwitchDynamic()
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D | es3fShaderCommonFunctionTests.cpp | 1122 const float ref = deFloatFloor(in0); in compare() 1143 const int minRes = int(deFloatFloor(in0-eps)); in compare() 1144 const int maxRes = int(deFloatFloor(in0+eps)); in compare() 1344 const float ref0 = deFloatFloor(in0); in compare() 1595 if (int(deFloatFloor(in0-eps)) == int(deFloatFloor(in0+eps))) in compare()
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D | es3fShaderConstExprTests.cpp | 117 …{"floor", "floor(${T} (37.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFloor(37.… in init()
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D | es3fFragDepthTests.cpp | 409 int step = (int)deFloatFloor(d / depthStep); in iterate()
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D | es3fDepthStencilClearTests.cpp | 441 float step = deFloatFloor(depth * (float)DEPTH_STEPS) / (float)(DEPTH_STEPS-1); in renderReference()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 1041 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init() 1043 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init() 1072 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init() 1074 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init() 1108 if (deFloatFloor(c.coords[0]) == deFloatFloor(c.coords[0]+0.5f)) in init() 1110 if (deFloatFloor(c.coords[1]) == deFloatFloor(c.coords[1]+0.5f)) in init() 1143 if (deFloatFloor(c.coords[0]) != deFloatFloor(c.coords[0]+0.5f)) in init() 1145 if (deFloatFloor(c.coords[1]) != deFloatFloor(c.coords[1]+0.5f)) in init() 1898 if (deFloatFloor(c.coords[1]+1.0f) == deFloatFloor(1.1f)) in init() 1940 if (deFloatFloor(c.coords[1]+1.0f) != deFloatFloor(1.1f)) in init()
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D | es2fShaderConstExprTests.cpp | 108 …{"floor", "floor(${T} (37.3))", glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFloor(37.… in init()
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D | es2fDepthRangeTests.cpp | 383 int step = (int)deFloatFloor(d / depthStep); in iterate()
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D | es2fDepthStencilClearTests.cpp | 438 float step = deFloatFloor(depth * (float)DEPTH_STEPS) / (float)(DEPTH_STEPS-1); in renderReference()
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D | es2fShaderBuiltinVarTests.cpp | 56 bool isOk = 0 == (int)(deFloatFloor(c.coords.x() * builtinConstScale) + 0.05f); in evalBuiltinConstant()
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D | es2fVertexTextureTests.cpp | 88 …return deFloatFloor(y) + deFloatFrac(y)*(1.0f-strictness) + strictness*0.5f - 0.5f + targetFractio… in moveTowardsFraction()
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/external/deqp/framework/delibs/debase/ |
D | deMath.h | 87 DE_INLINE float deFloatFloor (float a) { return (float)floor(a); } in deFloatFloor() function 89 DE_INLINE float deFloatRound (float a) { return deFloatFloor(a + 0.5f); } in deFloatRound() 90 DE_INLINE float deFloatFrac (float a) { return a - deFloatFloor(a); } in deFloatFrac() 94 DE_INLINE float deFloatTrunc (float a) { return deFloatSign(a) * deFloatFloor(deFloatAbs(a));… in deFloatTrunc() 212 DE_INLINE deInt32 deFloorFloatToInt32 (float x) { return (deInt32)(deFloatFloor(x)); } in deFloorFloatToInt32()
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/external/deqp/framework/common/ |
D | tcuTexLookupVerifier.cpp | 1280 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isLookupResultValid() 1281 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isLookupResultValid() 1299 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isLookupResultValid() 1345 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isLookupResultValid() 1346 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isLookupResultValid() 1364 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isLookupResultValid() 1638 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isLookupResultValid() 1639 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isLookupResultValid() 1663 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isLookupResultValid() 1693 const int minL = (int)deFloatFloor(layerCoord - err + 0.5f); // Round down in computeLayerRange() [all …]
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D | tcuTexCompareVerifier.cpp | 835 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid() 836 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid() 854 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isTexCompareResultValid() 1118 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid() 1119 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid() 1137 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isTexCompareResultValid() 1192 const int minLevel = de::clamp((int)deFloatFloor(minLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid() 1193 const int maxLevel = de::clamp((int)deFloatFloor(maxLod), minTexLevel, maxTexLevel-1); in isTexCompareResultValid() 1211 const int maxLevel = de::clamp((int)deFloatFloor(maxLod + 0.5f), minTexLevel, maxTexLevel); in isTexCompareResultValid()
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D | tcuVectorUtil.hpp | 69 inline float fract (float f) { return f - deFloatFloor(f); } in fract() 452 TCU_DECLARE_VECTOR_UNARY_FUNC(floor, deFloatFloor)
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D | tcuTexture.cpp | 1191 return (float)size * (c - deFloatFloor(c)); in unnormalize() 1749 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray1DOffset() 1789 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DOffset() 1829 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray3DOffset() 1869 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray1DCompare() 1909 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArray2DCompare() 2255 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamless() 2425 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleLevelArrayCubeSeamlessCompare() 2517 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamless() 2599 int level0 = deClamp32((int)deFloatFloor(lod), 0, maxLevel); in sampleCubeArraySeamlessCompare()
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/external/deqp/framework/randomshaders/ |
D | rsgUtils.hpp | 69 float newMax = deFloatFloor(max*subdiv)/subdiv; in quantizeFloatRange()
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D | rsgProgramExecutor.cpp | 191 int x0 = (int)deFloatFloor((float)x / cellWidth); in computeVertexIndices() 192 int y0 = (int)deFloatFloor((float)y / cellHeight); in computeVertexIndices()
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D | rsgExpression.cpp | 537 return (int)deFloatFloor(src); in convert() 560 dstMax = (int)deFloatFloor(srcMax); in convertValueRange()
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/external/deqp/modules/glshared/ |
D | glsRasterizationTestUtil.cpp | 201 …aabb.x() = (int)deFloatFloor(de::min(de::min(screenSpace[0].x(), screenSpace[1].x()), screenSpace[… in getTriangleAABB() 202 …aabb.y() = (int)deFloatFloor(de::min(de::min(screenSpace[0].y(), screenSpace[1].y()), screenSpace[… in getTriangleAABB() 801 const tcu::IVec3 colorMin ((int)deFloatFloor(colorMinF.x()), in verifyTriangleGroupInterpolationWithInterpolator() 802 (int)deFloatFloor(colorMinF.y()), in verifyTriangleGroupInterpolationWithInterpolator() 803 (int)deFloatFloor(colorMinF.z())); in verifyTriangleGroupInterpolationWithInterpolator() 1571 const tcu::IVec3 colorMin ((int)deFloatFloor(colorMinF.x()), in verifyLineGroupPixelIndependentInterpolation() 1572 (int)deFloatFloor(colorMinF.y()), in verifyLineGroupPixelIndependentInterpolation() 1573 (int)deFloatFloor(colorMinF.z())); in verifyLineGroupPixelIndependentInterpolation() 1925 const tcu::IVec3 colorMin ((int)deFloatFloor(colorMinF.x()), in verifySinglesampleWideLineGroupInterpolation() 1926 (int)deFloatFloor(colorMinF.y()), in verifySinglesampleWideLineGroupInterpolation() [all …]
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D | glsCalibration.cpp | 109 const int lowerNdx = (int)deFloatFloor(floatNdx); in linearSample()
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D | glsStateQueryUtil.hpp | 64 return (T)(deFloatFloor(val + 0.5f)); in roundGLfloatToNearestIntegerHalfUp()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderCommonFunctionTests.cpp | 1204 const float ref = deFloatFloor(in0); in compare() 1225 const int minRes = int(deFloatFloor(in0-eps)); in compare() 1226 const int maxRes = int(deFloatFloor(in0+eps)); in compare() 1426 const float ref0 = deFloatFloor(in0); in compare() 1677 if (int(deFloatFloor(in0-eps)) == int(deFloatFloor(in0+eps))) in compare()
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D | es31fPrimitiveBoundingBoxTests.cpp | 787 pixelBox.z() = (int)deFloatFloor(vertexBox.z()-halfPixel); in getViewportPatternArea() 788 pixelBox.w() = (int)deFloatFloor(vertexBox.w()-halfPixel); in getViewportPatternArea() 792 pixelBox.x() = (int)deFloatFloor(vertexBox.x()-halfPixel); in getViewportPatternArea() 793 pixelBox.y() = (int)deFloatFloor(vertexBox.y()-halfPixel); in getViewportPatternArea()
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