Searched refs:deleteFlagged (Results 1 – 1 of 1) sorted by relevance
177 GLint deleteFlagged = 0; in isDeleteFlagged() local178 glGetProgramiv(name, GL_DELETE_STATUS, &deleteFlagged); in isDeleteFlagged()179 return deleteFlagged != 0; in isDeleteFlagged()184 GLint deleteFlagged = 0; in isDeleteFlagged() local185 glGetShaderiv(name, GL_DELETE_STATUS, &deleteFlagged); in isDeleteFlagged()186 return deleteFlagged != 0; in isDeleteFlagged()867 GLint deleteFlagged = 0; in testDeleteUsed() local868 glGetProgramiv(programId, GL_DELETE_STATUS, &deleteFlagged); in testDeleteUsed()869 errors.check(deleteFlagged != 0, "Program object was not flagged as deleted"); in testDeleteUsed()