Searched refs:delete_gs_state (Results 1 – 9 of 9) sorted by relevance
240 pipe->delete_gs_state(pipe, rb_shader->replaced_shader); in rbug_shader_destroy()241 pipe->delete_gs_state(pipe, rb_shader->shader); in rbug_shader_destroy()
163 pipe->delete_gs_state(pipe, state); in rbug_shader_delete_locked()
1194 rb_pipe->base.delete_gs_state = rbug_delete_gs_state; in rbug_context_create()
111 llvmpipe->pipe.delete_gs_state = llvmpipe_delete_gs_state; in llvmpipe_init_gs_funcs()
175 void (*delete_gs_state)(struct pipe_context *, void *); member
391 pipe->delete_gs_state = softpipe_delete_gs_state; in softpipe_init_shader_funcs()
979 pipe->delete_gs_state = nvc0_sp_state_delete; in nvc0_init_state_functions()
748 ctx->pipe->delete_gs_state(ctx->pipe, handle); in cso_delete_geometry_shader()
1070 pipe->delete_gs_state = nv50_sp_state_delete; in nv50_init_state_functions()