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Searched refs:depthAccess (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrRenderer.cpp992 …Difference (const pa::Triangle& triangle, const rr::MultisampleConstPixelBufferAccess& depthAccess) in findPrimitiveMinimumResolvableDifference() argument
995 const tcu::TextureFormat format = depthAccess.raw().getFormat(); in findPrimitiveMinimumResolvableDifference()
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp297 …const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefText… in genDummyTexture() local
298 tcu::fillWithComponentGradients(depthAccess, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in genDummyTexture()