Searched refs:depthAccess (Results 1 – 2 of 2) sorted by relevance
992 …Difference (const pa::Triangle& triangle, const rr::MultisampleConstPixelBufferAccess& depthAccess) in findPrimitiveMinimumResolvableDifference() argument995 const tcu::TextureFormat format = depthAccess.raw().getFormat(); in findPrimitiveMinimumResolvableDifference()
297 …const tcu::PixelBufferAccess depthAccess = tcu::getEffectiveDepthStencilAccess(texture->getRefText… in genDummyTexture() local298 tcu::fillWithComponentGradients(depthAccess, tcu::Vec4(0.0f), tcu::Vec4(1.0f)); in genDummyTexture()