Searched refs:depthAtt (Results 1 – 1 of 1) sorted by relevance
2403 const struct gl_renderbuffer_attachment *depthAtt, *stencilAtt; in _mesa_GetFramebufferAttachmentParameterivEXT() local2404 depthAtt = _mesa_get_attachment(ctx, buffer, GL_DEPTH_ATTACHMENT); in _mesa_GetFramebufferAttachmentParameterivEXT()2406 if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) { in _mesa_GetFramebufferAttachmentParameterivEXT()