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Searched refs:depthMap (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/main/
Dreadpix.c468 GLubyte *depthMap, *stencilMap, *stencilVals; in fast_read_depth_stencil_pixels_separate() local
475 GL_MAP_READ_BIT, &depthMap, &depthStride); in fast_read_depth_stencil_pixels_separate()
476 if (!depthMap) { in fast_read_depth_stencil_pixels_separate()
493 _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst); in fast_read_depth_stencil_pixels_separate()
501 depthMap += depthStride; in fast_read_depth_stencil_pixels_separate()
529 GLubyte *depthMap, *stencilMap; in slow_read_depth_stencil_pixels_separate() local
539 GL_MAP_READ_BIT, &depthMap, &depthStride); in slow_read_depth_stencil_pixels_separate()
540 if (!depthMap) { in slow_read_depth_stencil_pixels_separate()
556 stencilMap = depthMap; in slow_read_depth_stencil_pixels_separate()
565 _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals); in slow_read_depth_stencil_pixels_separate()
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