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Searched refs:depthMaxF (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_copypix.c218 const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF; in scale_and_bias_z() local
220 z[i] = (GLuint) (depth[i] * depthMaxF); in scale_and_bias_z()
225 const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF; in scale_and_bias_z() local
228 d = CLAMP(d, 0.0, 1.0) * depthMaxF; in scale_and_bias_z()
229 if (d >= depthMaxF) in scale_and_bias_z()