Searched refs:depthMaxF (Results 1 – 1 of 1) sorted by relevance
218 const GLfloat depthMaxF = ctx->DrawBuffer->_DepthMaxF; in scale_and_bias_z() local220 z[i] = (GLuint) (depth[i] * depthMaxF); in scale_and_bias_z()225 const GLdouble depthMaxF = ctx->DrawBuffer->_DepthMaxF; in scale_and_bias_z() local228 d = CLAMP(d, 0.0, 1.0) * depthMaxF; in scale_and_bias_z()229 if (d >= depthMaxF) in scale_and_bias_z()