Searched refs:depthTemp (Results 1 – 1 of 1) sorted by relevance
5428 GLfloat *depthTemp = NULL, *depthValues; in _mesa_unpack_depth_span() local5478 depthTemp = (GLfloat *) malloc(n * sizeof(GLfloat)); in _mesa_unpack_depth_span()5479 if (!depthTemp) { in _mesa_unpack_depth_span()5484 depthValues = depthTemp; in _mesa_unpack_depth_span()5527 free(depthTemp); in _mesa_unpack_depth_span()5577 free(depthTemp); in _mesa_unpack_depth_span()5647 free(depthTemp); in _mesa_unpack_depth_span()