Searched refs:depthWriteMask (Results 1 – 7 of 7) sorted by relevance
106 bool depthWriteMask; member114 , depthWriteMask (false) in DepthStencilParams()149 " write mask = " << (params.depthWriteMask ? "true" : "false") << "\n" in operator <<()301 renderCmd.params.depthWriteMask = true; in generateBaseClearAndDepthCommands()330 cmd.params.depthWriteMask = false; in generateDepthVisualizeCommands()404 dst.state.depthMask = src.params.depthWriteMask; in translateCommand()457 glDepthMask(command.params.depthWriteMask ? GL_TRUE : GL_FALSE); in render()777 params.depthWriteMask = rnd.getBool(); in randomDepthStencilState()860 params.depthWriteMask = true; in init()932 params.depthWriteMask = true; in init()[all …]
112 dst.depthMask = src.depthWriteMask; in translateState()185 wrapper.glDepthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setGLState()
91 bool depthWriteMask; member108 , depthWriteMask (false) in RenderState()
187 state.depthWriteMask = rnd.getFloat() < depthWriteProbability; in computeRandomRenderState()
256 ctx.depthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); in setRenderState()