Searched refs:depth_stencil_state (Results 1 – 2 of 2) sorted by relevance
51 refcnt_ptr<GalliumD3D11DepthStencilState, PtrTraits> depth_stencil_state; member1127 if(new_depth_stencil_state != depth_stencil_state.p) in OMSetDepthStencilState()1130 depth_stencil_state = new_depth_stencil_state; in OMSetDepthStencilState()1146 *out_depth_stencil_state = depth_stencil_state.ref(); in OMGetDepthStencilState()1665 …pipe->bind_depth_stencil_alpha_state(pipe, depth_stencil_state.p ? depth_stencil_state.p->object :… in restore_gallium_state_blit_only()1900 IMPLEMENT_SIMPLE_UNBIND(DepthStencilState, depth_stencil_state, depth_stencil_alpha, depth_stencil) in IMPLEMENT_SIMPLE_UNBIND()
506 ID3D11DepthStencilState **depth_stencil_state in CreateDepthStencilState()549 if(!depth_stencil_state) in CreateDepthStencilState()556 *depth_stencil_state = new GalliumD3D11DepthStencilState(this, object, *depth_stencil_state_desc); in CreateDepthStencilState()