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Searched refs:depth_stencil_state (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_context.h51 refcnt_ptr<GalliumD3D11DepthStencilState, PtrTraits> depth_stencil_state; member
1127 if(new_depth_stencil_state != depth_stencil_state.p) in OMSetDepthStencilState()
1130 depth_stencil_state = new_depth_stencil_state; in OMSetDepthStencilState()
1146 *out_depth_stencil_state = depth_stencil_state.ref(); in OMGetDepthStencilState()
1665 …pipe->bind_depth_stencil_alpha_state(pipe, depth_stencil_state.p ? depth_stencil_state.p->object :… in restore_gallium_state_blit_only()
1900 IMPLEMENT_SIMPLE_UNBIND(DepthStencilState, depth_stencil_state, depth_stencil_alpha, depth_stencil) in IMPLEMENT_SIMPLE_UNBIND()
Dd3d11_screen.h506 ID3D11DepthStencilState **depth_stencil_state in CreateDepthStencilState()
549 if(!depth_stencil_state) in CreateDepthStencilState()
556 *depth_stencil_state = new GalliumD3D11DepthStencilState(this, object, *depth_stencil_state_desc); in CreateDepthStencilState()