Searched refs:devMats (Results 1 – 1 of 1) sorted by relevance
251 SkTArray<SkMatrix> devMats; in onDraw() local252 devMats.push_back().reset(); in onDraw()253 devMats.push_back().setRotate(45, 500, 500); in onDraw()254 devMats.push_back().setRotate(-30, 200, 200); in onDraw()255 devMats.back().setPerspX(-SK_Scalar1 / 2000); in onDraw()256 devMats.back().setPerspY(SK_Scalar1 / 1000); in onDraw()271 for (int j = 0; j < devMats.count(); ++j) { in onDraw()273 paint.setShader(SkNEW_ARGS(DCShader, (devMats[j])))->unref(); in onDraw()