Searched refs:difficulty (Results 1 – 17 of 17) sorted by relevance
/external/jmonkeyengine/engine/src/test/jme3test/games/ |
D | CubeField.java | 69 private int difficulty, Score, colorInt, highCap, lowCap,diffHelp; field in CubeField 118 difficulty = highCap; in gameReset() 181 float x = FastMath.nextRandomInt(playerX + difficulty + 30, playerX + difficulty + 90); in randomizeCube() 182 float z = FastMath.nextRandomInt(playerZ - difficulty - 50, playerZ + difficulty + 50); in randomizeCube() 252 if(difficulty<=lowCap){ in gameLogic() 253 difficulty=lowCap; in gameLogic() 255 else if(difficulty>lowCap){ in gameLogic() 256 difficulty-=5; in gameLogic() 266 if (cubeField.size() > difficulty){ in gameLogic() 268 }else if (cubeField.size() != difficulty){ in gameLogic()
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/external/replicaisland/src/com/replica/replicaisland/ |
D | ContextParameters.java | 32 public int difficulty; field in ContextParameters
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D | Game.java | 62 …ap(Context context, int viewWidth, int viewHeight, int gameWidth, int gameHeight, int difficulty) { in bootstrap() argument 79 params.difficulty = difficulty; in bootstrap()
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D | PlayerComponent.java | 580 return sDifficultyArray[sSystemRegistry.contextParameters.difficulty]; in getDifficultyConstants()
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/external/eigen/unsupported/Eigen/src/SVD/ |
D | doneInBDCSVD.txt | 12 In the TODOBdcsvd we explain what is the main difficulty of the last part and suggest a reference p…
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/external/bzip2/ |
D | README.COMPILATION.PROBLEMS | 27 of platforms without difficulty, and I hope this version will continue
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/external/valgrind/docs/internals/ |
D | module-structure.txt | 3 set of well-defined modules. Much of the difficulty in maintaining
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/external/llvm/utils/lit/ |
D | TODO | 63 their own options to be parsed. The difficulty here, of course, is that we
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/external/jpeg/ |
D | README | 325 you are likely to have difficulty making it work on any non-Unix machine.
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D | install.doc | 1062 Backup/Compare has difficulty with the (presumably) null padded files.
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D | libjpeg.doc | 2938 have difficulty if int is less than 16 bits wide, since references to plain
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/about_files/ |
D | IJG_README | 325 you are likely to have difficulty making it work on any non-Unix machine.
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/external/openssh/ |
D | ssh.0 | 641 accepted or rejected. Because of the difficulty of comparing host keys
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/external/guava/guava-tests/test/com/google/common/io/testdata/ |
D | alice_in_wonderland.txt | 960 simply arranged; the only difficulty was, that she had not the 1516 Alice caught the baby with some difficulty, as it was a queer- 2202 The chief difficulty Alice found at first was in managing her 2305 of them with the other: the only difficulty was, that her
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/external/icu/icu4j/main/shared/data/ |
D | Transliterator_Han_Latin_Definition.txt | 563 不避艱險 < shrink\-or\-flinch\-from\-no\-difficulty\-or\-danger; 844 勉強 < manage\-\(to\-do\-something\)\-with\-difficulty; 2353 困難 < \(financial\,\-etc\.\)\-difficulty; 3837 步履維艱 < have\-difficulty\-walking; 3978 詪 < difficulty\-in\-speaking; 4031 殢 < be\-in\-great\-difficulty; 9157 戹 < in\-difficulty; 21974 不避艱險 > shrink\-or\-flinch\-from\-no\-difficulty\-or\-danger; 22305 步履維艱 > have\-difficulty\-walking; 26006 勉強 > manage\-\(to\-do\-something\)\-with\-difficulty; [all …]
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/external/llvm/lib/Target/AArch64/ |
D | AArch64InstrInfo.td | 3338 // written in LLVM IR without too much difficulty.
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/external/pcre/dist/doc/ |
D | pcre.txt | 6121 change. To help with this difficulty, PCRE supports the naming of sub-
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