Searched refs:do_point_sprite (Results 1 – 2 of 2) sorted by relevance
99 if (key->do_point_sprite) in compile_sf_prog()175 key.do_point_sprite = ctx->Point.PointSprite; in brw_upload_sf_prog()176 if (key.do_point_sprite) { in brw_upload_sf_prog()
54 GLuint do_point_sprite:1; member