Searched refs:dpdx (Results 1 – 1 of 1) sorted by relevance
532 float dpdx = fabsf(p[QUAD_BOTTOM_RIGHT] - p[QUAD_BOTTOM_LEFT]); in compute_lambda_3d() local536 float maxz = MAX2(dpdx, dpdy) * u_minify(texture->depth0, samp->view->u.tex.first_level); in compute_lambda_3d()