Searched refs:drawFB (Results 1 – 1 of 1) sorted by relevance
155 struct gl_framebuffer *drawFB = ctx->DrawBuffer; in st_BlitFramebuffer() local164 if (st_fb_orientation(drawFB) == Y_0_TOP) { in st_BlitFramebuffer()166 dstY0 = drawFB->Height - dstY0; in st_BlitFramebuffer()167 dstY1 = drawFB->Height - dstY1; in st_BlitFramebuffer()181 if (readFB->Visual.sampleBuffers > drawFB->Visual.sampleBuffers && in st_BlitFramebuffer()235 st_renderbuffer(drawFB->_ColorDrawBuffers[0]); in st_BlitFramebuffer()251 st_renderbuffer(drawFB->_ColorDrawBuffers[0]); in st_BlitFramebuffer()271 &drawFB->Attachment[BUFFER_DEPTH]; in st_BlitFramebuffer()275 &drawFB->Attachment[BUFFER_STENCIL]; in st_BlitFramebuffer()280 st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer); in st_BlitFramebuffer()[all …]