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Searched refs:draw_create_vertex_shader (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_vs.c58 state->draw_data = draw_create_vertex_shader(llvmpipe->draw, templ); in llvmpipe_create_vs_state()
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_pipe_vs.c123 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); in svga_create_vs_state()
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_context.h167 draw_create_vertex_shader(struct draw_context *draw,
Ddraw_vs.c101 draw_create_vertex_shader(struct draw_context *draw, in draw_create_vertex_shader() function
/external/mesa3d/src/mesa/state_tracker/
Dst_draw_feedback.c129 st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs); in st_feedback_draw_vbo()
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_state_shader.c222 state->draw_data = draw_create_vertex_shader(softpipe->draw, templ); in softpipe_create_vs_state()
/external/mesa3d/src/gallium/drivers/r300/
Dr300_vs_draw.c366 vs->draw_vs = draw_create_vertex_shader(draw, &new_vs); in r300_draw_init_vertex_shader()
/external/mesa3d/src/gallium/drivers/nv30/
Dnv30_draw.c394 vp->draw = draw_create_vertex_shader(draw, &vp->pipe); in nv30_render_vbo()
/external/mesa3d/src/gallium/drivers/i915/
Di915_state.c642 return draw_create_vertex_shader(i915->draw, templ); in i915_create_vs_state()