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Searched refs:draw_current_shader_clipdistance_output (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_cliptest_tmp.h47 cd[0] = draw_current_shader_clipdistance_output(pvs->draw, 0); in TAG()
48 cd[1] = draw_current_shader_clipdistance_output(pvs->draw, 1); in TAG()
Ddraw_private.h399 uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index);
Ddraw_context.c686 draw_current_shader_clipdistance_output(const struct draw_context *draw, int index) in draw_current_shader_clipdistance_output() function
Ddraw_pipe_clip.c286 dp = vert->data[draw_current_shader_clipdistance_output(clipper->stage.draw, cdi)][vidx]; in getclipdist()
Ddraw_llvm.c878 cd[0] = draw_current_shader_clipdistance_output(llvm->draw, 0); in generate_clipmask()
879 cd[1] = draw_current_shader_clipdistance_output(llvm->draw, 1); in generate_clipmask()