Searched refs:draw_current_shader_clipdistance_output (Results 1 – 5 of 5) sorted by relevance
47 cd[0] = draw_current_shader_clipdistance_output(pvs->draw, 0); in TAG()48 cd[1] = draw_current_shader_clipdistance_output(pvs->draw, 1); in TAG()
399 uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index);
686 draw_current_shader_clipdistance_output(const struct draw_context *draw, int index) in draw_current_shader_clipdistance_output() function
286 dp = vert->data[draw_current_shader_clipdistance_output(clipper->stage.draw, cdi)][vidx]; in getclipdist()
878 cd[0] = draw_current_shader_clipdistance_output(llvm->draw, 0); in generate_clipmask()879 cd[1] = draw_current_shader_clipdistance_output(llvm->draw, 1); in generate_clipmask()