Searched refs:dual_source_output_name (Results 1 – 1 of 1) sorted by relevance
17 static const char* dual_source_output_name() { return "dualSourceOut"; } in dual_source_output_name() function258 dual_source_output_name()); in enableSecondaryOutput()266 return dual_source_output_name(); in getSecondaryColorOutputName()293 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_name())); in bindFragmentShaderLocations()