Searched refs:dx12 (Results 1 – 2 of 2) sorted by relevance
46 int dx01, dx12; member116 float dadx = FIXED_ONE / (float)info->dx12; in texcoord_coef()133 float dady = FIXED_ONE / (float)info->dx12; in texcoord_coef()371 info.dx12 = fixed_width; in try_setup_point()
298 float dx12 = points[1][0] - points[0][0]; in is_bezier_line() local304 return floatsEqual(dx12 * dy13, dx13 * dy12); in is_bezier_line()309 return (floatsEqual(dx12 * dy13, dx13 * dy12) && in is_bezier_line()310 floatsEqual(dx12 * dy14, dx14 * dy12)); in is_bezier_line()