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/external/mesa3d/src/gallium/state_trackers/vega/
Dbezier.c296 float dy13 = points[2][1] - points[0][1]; in is_bezier_line() local
304 return floatsEqual(dx12 * dy13, dx13 * dy12); in is_bezier_line()
309 return (floatsEqual(dx12 * dy13, dx13 * dy12) && in is_bezier_line()