Searched refs:edge2uv (Results 1 – 2 of 2) sorted by relevance
313 Vector2f edge2uv = new Vector2f(); in processTriangle() local320 t[2].subtract(t[0], edge2uv); in processTriangle()321 float det = edge1uv.x * edge2uv.y - edge1uv.y * edge2uv.x; in processTriangle()350 tangent.x = (edge2uv.y * edge1.x - edge1uv.y * edge2.x) * factor; in processTriangle()351 tangent.y = (edge2uv.y * edge1.y - edge1uv.y * edge2.y) * factor; in processTriangle()352 tangent.z = (edge2uv.y * edge1.z - edge1uv.y * edge2.z) * factor; in processTriangle()357 binormal.x = (edge1uv.x * edge2.x - edge2uv.x * edge1.x) * factor; in processTriangle()358 binormal.y = (edge1uv.x * edge2.y - edge2uv.x * edge1.y) * factor; in processTriangle()359 binormal.z = (edge1uv.x * edge2.z - edge2uv.x * edge1.z) * factor; in processTriangle()
733 Vector2f edge2uv = new Vector2f(); // x=0 in calculateTangent() local735 t[2].subtract(t[0], edge2uv); in calculateTangent()738 float det = edge1uv.x * edge2uv.y;// - edge1uv.y*edge2uv.x; = 0 in calculateTangent()755 tangent.x = (edge2uv.y * edge1.x) * factor; in calculateTangent()757 tangent.z = (edge2uv.y * edge1.z) * factor; in calculateTangent()