Searched refs:encodingId (Results 1 – 1 of 1) sorted by relevance
431 FT_UShort encodingId = face->charmaps[i]->encoding_id; in populate_glyph_to_unicode() local436 if (platformId == 3 && encodingId != 1 && encodingId != 10) { in populate_glyph_to_unicode()439 bool preferredMap = ((platformId == 3 && encodingId == 10) || in populate_glyph_to_unicode()440 (platformId == 0 && encodingId == 3)); in populate_glyph_to_unicode()