Searched refs:encoding_ (Results 1 – 9 of 9) sorted by relevance
563 encoding_(EncodingUTF8), in Options()579 Encoding encoding() const { return encoding_; } in encoding()580 void set_encoding(Encoding encoding) { encoding_ = encoding; } in set_encoding()584 bool utf8() const { return encoding_ == EncodingUTF8; } in utf8()587 encoding_ = EncodingUTF8; in set_utf8()589 encoding_ = EncodingLatin1; in set_utf8()627 encoding_ = src.encoding_; in Copy()644 Encoding encoding_;
220 Encoding encoding_; // Input encoding member in re2::Compiler242 encoding_ = kEncodingUTF8; in Compiler()498 if (encoding_ == kEncodingLatin1 || in RuneByteSuffix()499 (encoding_ == kEncodingUTF8 && in RuneByteSuffix()540 switch (encoding_) { in AddRuneRange()691 switch (encoding_) { in Literal()956 encoding_ = kEncodingLatin1; in Setup()
40 : encoding_(opt == RE2::Latin1 ? EncodingLatin1 : EncodingUTF8), in Options()
29 encoding_(encoding), in ConfigurationMessage()34 return encoding_; in encoding()43 ss << "[ConfigurationMessage encoding=" << encoding_.ToString() in ToString()
55 encoding::EncodingOption encoding_;
86 encoding_(encoding), in ExternalStreamingStream()109 v8::ScriptCompiler::StreamedSource::Encoding encoding_; variable
339 if (encoding_ == ScriptCompiler::StreamedSource::UTF8) { in FillBuffer()366 current_data_length_ - current_data_offset_, encoding_); in FillBuffer()403 &new_offset, utf8_split_char_buffer_length_, encoding_); in HandleUtf8SplitCharacters()
7624 String::Encoding encoding() const { return encoding_; } in encoding()7647 HValue* index) : encoding_(encoding) { in HSeqStringGetChar()7657 String::Encoding encoding_; variable7667 String::Encoding encoding() { return encoding_; } in encoding()7685 HValue* value) : encoding_(encoding) { in DECLARE_CONCRETE_INSTRUCTION()7694 String::Encoding encoding_; variable
153 switch (encoding_) {166 c.encoding_ = kEncodingLatin1;168 - c.encoding_ = kEncodingUCS2;176 - if (c.encoding_ == kEncodingUCS2) {