Searched refs:entryHadSpecifiedSkeleton (Results 1 – 1 of 1) sorted by relevance
1003 UBool entryHadSpecifiedSkeleton; in addPatternWithSkeleton() local1004 … *duplicatePattern = patternMap->getPatternFromBasePattern(basePattern, entryHadSpecifiedSkeleton); in addPatternWithSkeleton()1005 …if (duplicatePattern != NULL && (!entryHadSpecifiedSkeleton || (skeletonToUse != NULL && !override… in addPatternWithSkeleton()