Searched refs:evalArrayCoordsVec2 (Results 1 – 2 of 2) sorted by relevance
109 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2() function116 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayCoordsVec2; in getArrayCoordsEvalFunc()
102 void evalArrayCoordsVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.coords.swizzle(0,1); } in evalArrayCoordsVec2() function109 else if (dataType == TYPE_FLOAT_VEC2) return evalArrayCoordsVec2; in getArrayCoordsEvalFunc()