Searched refs:evalArrayUniformFloat (Results 1 – 2 of 2) sorted by relevance
124 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat() function131 if (dataType == TYPE_FLOAT) return evalArrayUniformFloat; in getArrayUniformEvalFunc()
117 void evalArrayUniformFloat (ShaderEvalContext& c) { c.color.x() = 1.875f * c.constCoords.x(); } in evalArrayUniformFloat() function124 if (dataType == TYPE_FLOAT) return evalArrayUniformFloat; in getArrayUniformEvalFunc()