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Searched refs:evalFunc (Results 1 – 21 of 21) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderAlgorithmTests.cpp52 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert…
60 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… in ShaderAlgorithmCase() argument
61 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderAlgorithmCase()
73 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shad… in createExpressionCase() argument
136 …return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShade… in createExpressionCase()
Des2fShaderIndexingTests.cpp145 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require…
161 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require… in ShaderIndexingCase() argument
162 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase()
359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
371 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirement… in createVaryingArrayCase()
472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
481 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createUniformArrayCase()
620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
629 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createTmpArrayCase()
806 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
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Des2fShaderDiscardTests.cpp61 … name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags);
74 …* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) in ShaderDiscardCase() argument
75 …ontext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc) in ShaderDiscardCase()
Des2fShaderLoopTests.cpp211 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement …
226 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement … in ShaderLoopCase() argument
227 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase()
464 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
479 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createGenericLoopCase()
1231 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
1249 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createSpecialLoopCase()
Des2fShaderReturnTests.cpp83 …escription, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 require…
92 …escription, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 require… in ShaderReturnCase() argument
93 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
Des2fShaderTextureFunctionTests.cpp216 …TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalF… in TexLookupEvaluator() argument
228 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas…
251 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas… in ShaderTextureFunctionCase() argument
255 , m_evaluator (evalFunc, m_lookupParams) in ShaderTextureFunctionCase()
559 TexEvalFunc evalFunc; member
571 …), cases[ndx].name, "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, isVertex)); in createCaseGroup()
Des2fShaderStructTests.cpp66 …st char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFun…
84 …st char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFun… in ShaderStructCase() argument
85 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderStructCase()
151 …st char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFun… in createStructCase() argument
190 …return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUnifor… in createStructCase()
192 …return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUnifor… in createStructCase()
Des2fShaderOperatorTests.cpp341 OperatorShaderEvaluator (ShaderEvalFunc evalFunc, float scale, float bias) in OperatorShaderEvaluator() argument
343 m_evalFunc = evalFunc; in OperatorShaderEvaluator()
411 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shad…
421 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shad… in ShaderOperatorCase() argument
423 , m_evaluator(evalFunc, spec.resultScale, spec.resultBias) in ShaderOperatorCase()
1260 ShaderEvalFunc evalFunc = DE_NULL; in init() local
1261 if (inScalarSize == 1) evalFunc = funcInfo.evalFuncScalar; in init()
1262 else if (inScalarSize == 2) evalFunc = funcInfo.evalFuncVec2; in init()
1263 else if (inScalarSize == 3) evalFunc = funcInfo.evalFuncVec3; in init()
1264 else if (inScalarSize == 4) evalFunc = funcInfo.evalFuncVec4; in init()
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/external/deqp/modules/gles3/functional/
Des3fFragDepthTests.cpp100 …st char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compare…
111 …st char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compare… in FragDepthCompareCase() argument
114 , m_evalFunc (evalFunc) in FragDepthCompareCase()
273 …ext& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc);
283 …text& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase() argument
286 , m_evalFunc (evalFunc) in FragDepthWriteCase()
450 EvalFragDepthFunc evalFunc; in init() member
580 …thWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc)); in init()
586 …se(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS)); in init()
Des3fShaderPrecisionTests.cpp182 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p…
236 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderFloatPrecisionCase() argument
239 , m_evalFunc (evalFunc) in ShaderFloatPrecisionCase()
457 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p…
488 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderIntPrecisionCase() argument
491 , m_evalFunc (evalFunc) in ShaderIntPrecisionCase()
656 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p…
687 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderUintPrecisionCase() argument
690 , m_evalFunc (evalFunc) in ShaderUintPrecisionCase()
884 ShaderFloatPrecisionCase::EvalFunc evalFunc; in init() member
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Des3fShaderIndexingTests.cpp138 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vert…
151 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vert… in ShaderIndexingCase() argument
152 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase()
332 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local
333 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShade… in createVaryingArrayCase()
438 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local
439 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, ver… in createUniformArrayCase()
582 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local
583 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, ver… in createTmpArrayCase()
764 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local
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Des3fShaderSwitchTests.cpp51 …iption, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc);
55 …ription, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase() argument
56 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderSwitchCase()
Des3fShaderDiscardTests.cpp55 …name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture…
68 …name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) in ShaderDiscardCase() argument
69 …ontext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc) in ShaderDiscardCase()
Des3fShaderLoopTests.cpp208 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert…
219 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… in ShaderLoopCase() argument
220 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase()
436 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local
437 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createGenericLoopCase()
1124 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local
1125 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createSpecialLoopCase()
Des3fShaderReturnTests.cpp78 …me, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc);
82 …ame, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) in ShaderReturnCase() argument
83 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
Des3fShaderStructTests.cpp59 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun…
77 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… in ShaderStructCase() argument
78 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderStructCase()
118 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… in createStructCase() argument
164 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
166 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
Des3fShaderOperatorTests.cpp570 …OperatorShaderEvaluator (const glw::Functions& gl, ShaderType shaderType, ShaderEvalFunc evalFunc,… in OperatorShaderEvaluator() argument
573 , m_evalFunc (evalFunc) in OperatorShaderEvaluator()
668 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& sh…
683 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& sh… in ShaderOperatorCase() argument
687 …getFunctions(), isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT, evalFunc, spec.referenceSc… in ShaderOperatorCase()
1898 ShaderEvalFunc evalFunc = DE_NULL; in init() local
1899 if (inScalarSize == 1) evalFunc = funcInfo.evalFuncScalar; in init()
1900 else if (inScalarSize == 2) evalFunc = funcInfo.evalFuncVec2; in init()
1901 else if (inScalarSize == 3) evalFunc = funcInfo.evalFuncVec3; in init()
1902 else if (inScalarSize == 4) evalFunc = funcInfo.evalFuncVec4; in init()
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Des3fShaderTextureFunctionTests.cpp495 …TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalF… in TexLookupEvaluator() argument
507 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas…
532 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas… in ShaderTextureFunctionCase() argument
536 , m_evaluator (evalFunc, m_lookupParams) in ShaderTextureFunctionCase()
1417 TexEvalFunc evalFunc; member
1435 …e + "_vertex").c_str(), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, true)); in createCaseGroup()
1437 … "_fragment").c_str(), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, false)); in createCaseGroup()
Des3fShaderMatrixTests.cpp1361 MatrixShaderEvaluator (MatrixShaderEvalFunc evalFunc, InputType inType0, InputType inType1);
1371 MatrixShaderEvaluator::MatrixShaderEvaluator (MatrixShaderEvalFunc evalFunc, InputType inType0, Inp… in MatrixShaderEvaluator() argument
1372 : m_matEvalFunc (evalFunc) in MatrixShaderEvaluator()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp190 ShaderEvaluator (ShaderEvalFunc evalFunc);
207 …o& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc);
DglsShaderRenderCase.cpp345 ShaderEvaluator::ShaderEvaluator (ShaderEvalFunc evalFunc) in ShaderEvaluator() argument
346 : m_evalFunc(evalFunc) in ShaderEvaluator()
362 …fo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc) in ShaderRenderCase() argument
367 , m_defaultEvaluator (evalFunc) in ShaderRenderCase()