/external/deqp/modules/gles2/functional/ |
D | es2fShaderAlgorithmTests.cpp | 52 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… 60 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… in ShaderAlgorithmCase() argument 61 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderAlgorithmCase() 73 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LineStream& shad… in createExpressionCase() argument 136 …return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShade… in createExpressionCase()
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D | es2fShaderIndexingTests.cpp | 145 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require… 161 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 require… in ShaderIndexingCase() argument 162 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase() 359 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 371 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirement… in createVaryingArrayCase() 472 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 481 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createUniformArrayCase() 620 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 629 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createTmpArrayCase() 806 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local [all …]
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D | es2fShaderDiscardTests.cpp | 61 … name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags); 74 …* name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 flags) in ShaderDiscardCase() argument 75 …ontext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc) in ShaderDiscardCase()
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D | es2fShaderLoopTests.cpp | 211 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement … 226 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement … in ShaderLoopCase() argument 227 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase() 464 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 479 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createGenericLoopCase() 1231 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local 1249 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, ver… in createSpecialLoopCase()
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D | es2fShaderReturnTests.cpp | 83 …escription, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 require… 92 …escription, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc, deUint32 require… in ShaderReturnCase() argument 93 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
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D | es2fShaderTextureFunctionTests.cpp | 216 …TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalF… in TexLookupEvaluator() argument 228 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas… 251 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas… in ShaderTextureFunctionCase() argument 255 , m_evaluator (evalFunc, m_lookupParams) in ShaderTextureFunctionCase() 559 TexEvalFunc evalFunc; member 571 …), cases[ndx].name, "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, isVertex)); in createCaseGroup()
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D | es2fShaderStructTests.cpp | 66 …st char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFun… 84 …st char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFun… in ShaderStructCase() argument 85 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderStructCase() 151 …st char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFun… in createStructCase() argument 190 …return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUnifor… in createStructCase() 192 …return new ShaderStructCase(context, name, description, isVertexCase, flags, evalFunc, setupUnifor… in createStructCase()
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D | es2fShaderOperatorTests.cpp | 341 OperatorShaderEvaluator (ShaderEvalFunc evalFunc, float scale, float bias) in OperatorShaderEvaluator() argument 343 m_evalFunc = evalFunc; in OperatorShaderEvaluator() 411 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shad… 421 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* shad… in ShaderOperatorCase() argument 423 , m_evaluator(evalFunc, spec.resultScale, spec.resultBias) in ShaderOperatorCase() 1260 ShaderEvalFunc evalFunc = DE_NULL; in init() local 1261 if (inScalarSize == 1) evalFunc = funcInfo.evalFuncScalar; in init() 1262 else if (inScalarSize == 2) evalFunc = funcInfo.evalFuncVec2; in init() 1263 else if (inScalarSize == 3) evalFunc = funcInfo.evalFuncVec3; in init() 1264 else if (inScalarSize == 4) evalFunc = funcInfo.evalFuncVec4; in init() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 100 …st char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compare… 111 …st char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc, deUint32 compare… in FragDepthCompareCase() argument 114 , m_evalFunc (evalFunc) in FragDepthCompareCase() 273 …ext& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc); 283 …text& context, const char* name, const char* desc, const char* fragSrc, EvalFragDepthFunc evalFunc) in FragDepthWriteCase() argument 286 , m_evalFunc (evalFunc) in FragDepthWriteCase() 450 EvalFragDepthFunc evalFunc; in init() member 580 …thWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc)); in init() 586 …se(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS)); in init()
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D | es3fShaderPrecisionTests.cpp | 182 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… 236 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderFloatPrecisionCase() argument 239 , m_evalFunc (evalFunc) in ShaderFloatPrecisionCase() 457 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… 488 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderIntPrecisionCase() argument 491 , m_evalFunc (evalFunc) in ShaderIntPrecisionCase() 656 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… 687 …& context, const char* name, const char* desc, const char* op, EvalFunc evalFunc, glu::Precision p… in ShaderUintPrecisionCase() argument 690 , m_evalFunc (evalFunc) in ShaderUintPrecisionCase() 884 ShaderFloatPrecisionCase::EvalFunc evalFunc; in init() member [all …]
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D | es3fShaderIndexingTests.cpp | 138 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vert… 151 … char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vert… in ShaderIndexingCase() argument 152 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase() 332 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createVaryingArrayCase() local 333 …return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShade… in createVaryingArrayCase() 438 ShaderEvalFunc evalFunc = getArrayUniformEvalFunc(varType); in createUniformArrayCase() local 439 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, ver… in createUniformArrayCase() 582 ShaderEvalFunc evalFunc = getArrayCoordsEvalFunc(varType); in createTmpArrayCase() local 583 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, ver… in createTmpArrayCase() 764 ShaderEvalFunc evalFunc = getVectorSubscriptEvalFunc(varType); in createVectorSubscriptCase() local [all …]
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D | es3fShaderSwitchTests.cpp | 51 …iption, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc); 55 …ription, bool isVertexCase, const char* vtxSource, const char* fragSource, ShaderEvalFunc evalFunc) in ShaderSwitchCase() argument 56 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderSwitchCase()
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D | es3fShaderDiscardTests.cpp | 55 …name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture… 68 …name, const char* description, const char* shaderSource, ShaderEvalFunc evalFunc, bool usesTexture) in ShaderDiscardCase() argument 69 …ontext(), context.getRenderContext(), context.getContextInfo(), name, description, false, evalFunc) in ShaderDiscardCase()
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D | es3fShaderLoopTests.cpp | 208 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… 219 … char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vert… in ShaderLoopCase() argument 220 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase() 436 ShaderEvalFunc evalFunc = getLoopEvalFunc(numLoopIters); in createGenericLoopCase() local 437 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createGenericLoopCase() 1124 ShaderEvalFunc evalFunc = getLoopEvalFunc(numIters); in createSpecialLoopCase() local 1125 …return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSour… in createSpecialLoopCase()
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D | es3fShaderReturnTests.cpp | 78 …me, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc); 82 …ame, const char* description, bool isVertexCase, const char* shaderSource, ShaderEvalFunc evalFunc) in ShaderReturnCase() argument 83 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
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D | es3fShaderStructTests.cpp | 59 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… 77 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… in ShaderStructCase() argument 78 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderStructCase() 118 …char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFun… in createStructCase() argument 164 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase() 166 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
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D | es3fShaderOperatorTests.cpp | 570 …OperatorShaderEvaluator (const glw::Functions& gl, ShaderType shaderType, ShaderEvalFunc evalFunc,… in OperatorShaderEvaluator() argument 573 , m_evalFunc (evalFunc) in OperatorShaderEvaluator() 668 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& sh… 683 …r* caseName, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const string& sh… in ShaderOperatorCase() argument 687 …getFunctions(), isVertexCase ? SHADERTYPE_VERTEX : SHADERTYPE_FRAGMENT, evalFunc, spec.referenceSc… in ShaderOperatorCase() 1898 ShaderEvalFunc evalFunc = DE_NULL; in init() local 1899 if (inScalarSize == 1) evalFunc = funcInfo.evalFuncScalar; in init() 1900 else if (inScalarSize == 2) evalFunc = funcInfo.evalFuncVec2; in init() 1901 else if (inScalarSize == 3) evalFunc = funcInfo.evalFuncVec3; in init() 1902 else if (inScalarSize == 4) evalFunc = funcInfo.evalFuncVec4; in init() [all …]
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D | es3fShaderTextureFunctionTests.cpp | 495 …TexLookupEvaluator (TexEvalFunc evalFunc, const TexLookupParams& lookupParams) : m_evalFunc(evalF… in TexLookupEvaluator() argument 507 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas… 532 …onst TextureLookupSpec& lookup, const TextureSpec& texture, TexEvalFunc evalFunc, bool isVertexCas… in ShaderTextureFunctionCase() argument 536 , m_evaluator (evalFunc, m_lookupParams) in ShaderTextureFunctionCase() 1417 TexEvalFunc evalFunc; member 1435 …e + "_vertex").c_str(), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, true)); in createCaseGroup() 1437 … "_fragment").c_str(), "", cases[ndx].lookupSpec, cases[ndx].texSpec, cases[ndx].evalFunc, false)); in createCaseGroup()
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D | es3fShaderMatrixTests.cpp | 1361 MatrixShaderEvaluator (MatrixShaderEvalFunc evalFunc, InputType inType0, InputType inType1); 1371 MatrixShaderEvaluator::MatrixShaderEvaluator (MatrixShaderEvalFunc evalFunc, InputType inType0, Inp… in MatrixShaderEvaluator() argument 1372 : m_matEvalFunc (evalFunc) in MatrixShaderEvaluator()
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 190 ShaderEvaluator (ShaderEvalFunc evalFunc); 207 …o& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc);
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D | glsShaderRenderCase.cpp | 345 ShaderEvaluator::ShaderEvaluator (ShaderEvalFunc evalFunc) in ShaderEvaluator() argument 346 : m_evalFunc(evalFunc) in ShaderEvaluator() 362 …fo& ctxInfo, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc) in ShaderRenderCase() argument 367 , m_defaultEvaluator (evalFunc) in ShaderRenderCase()
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