Searched refs:evalSubscriptMat3x4 (Results 1 – 1 of 1) sorted by relevance
776 void evalSubscriptMat3x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coo… in evalSubscriptMat3x4() function791 case TYPE_FLOAT_MAT3X4: return evalSubscriptMat3x4; in getMatrixSubscriptEvalFunc()