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Searched refs:evalTexture2D (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp196 static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = text… in evalTexture2D() function
594 …-0.4f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, tex2D, evalTexture2D), in init()
613 …f, 0.0f, 0.0f), Vec4( 1.5f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, tex2DMipmap, evalTexture2D), in init()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp359 static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = text… in evalTexture2D() function
1541 … 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2D, VERTEX), in init()
1542 …, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2D, FRAGMENT), in init()
1543 … 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2D, VERTEX), in init()
1544 …, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2D, FRAGMENT), in init()
1545 …f, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2D, VERTEX), in init()
1546 …f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2D, FRAGMENT), in init()
1547 …, 2.3f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2D, VERTEX), in init()
1548 …f, 0.0f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2D, FRAGMENT), in init()