Searched refs:evalTexture2DProjBias (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 205 static void evalTexture2DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color … in evalTexture2DProjBias() function 618 …, 1.5f), Vec4(2.25f, 3.45f, 0.0f, 1.5f), true, -2.0f, 2.0f, tex2DMipmap, evalTexture2DProjBias), in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 372 static void evalTexture2DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color … in evalTexture2DProjBias() function 1694 …f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProjBias, FRAGMENT), in init() 1695 …f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProjBias, FRAGMENT), in init() 1696 …0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProjBias, FRAGMENT), in init() 1697 …0f, 1.5f), true, -2.0f, 2.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProjBias, FRAGMENT), in init()
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