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Searched refs:evalTexture3DOffset (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp389 static void evalTexture3DOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color… in evalTexture3DOffset() function
1646 …f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DOffset, VERTEX), in init()
1647 ….0f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapFixed, evalTexture3DOffset, FRAGMENT… in init()
1648 …f, 0.0f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DFloat, evalTexture3DOffset, VERTEX), in init()
1649 ….0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DMipmapFloat, evalTexture3DOffset, FRAGMENT… in init()
1650 ….3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DInt, evalTexture3DOffset, VERTEX), in init()
1651 …0.0f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DOffset, FRAGMENT… in init()
1652 …3f, 0.0f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DOffset, VERTEX), in init()
1653 …0.0f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DOffset, FRAGMENT… in init()