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Searched refs:evalTexture3DProjLod (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp383 static void evalTexture3DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =… in evalTexture3DProjLod() function
1837 ….7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapFixed, evalTexture3DProjLod, BOTH), in init()
1838 ….7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapFloat, evalTexture3DProjLod, BOTH), in init()
1839 …1.7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapInt, evalTexture3DProjLod, BOTH), in init()
1840 …1.7f, -0.75f), false, -1.0f, 7.0f, false, IVec3(0), tex3DMipmapUint, evalTexture3DProjLod, BOTH), in init()