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Searched refs:evalTexture3DProjOffset (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp403 static void evalTexture3DProjOffset (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.co… in evalTexture3DProjOffset() function
1752 …0.75f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DFixed, evalTexture3DProjOffset, VERTEX), in init()
1753 …f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapFixed, evalTexture3DProjOffset, FRAGMEN… in init()
1754 …0.75f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DFloat, evalTexture3DProjOffset, VERTEX), in init()
1755 …f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DMipmapFloat, evalTexture3DProjOffset, FRAGMEN… in init()
1756 … -0.75f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DInt, evalTexture3DProjOffset, VERTEX), in init()
1757 …5f), false, 0.0f, 0.0f, true, IVec3(3, -8, 7), tex3DMipmapInt, evalTexture3DProjOffset, FRAGMEN… in init()
1758 …-0.75f), false, 0.0f, 0.0f, true, IVec3(-8, 7, 3), tex3DUint, evalTexture3DProjOffset, VERTEX), in init()
1759 …5f), false, 0.0f, 0.0f, true, IVec3(7, 3, -8), tex3DMipmapUint, evalTexture3DProjOffset, FRAGMEN… in init()