Searched refs:evalTextureCubeBias (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 200 static void evalTextureCubeBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =… in evalTextureCubeBias() function 620 …, 0.0f), Vec4( 1.0f, 1.0f, -1.01f, 0.0f), true, -2.0f, 2.0f, texCubeMipmap, evalTextureCubeBias) in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 365 static void evalTextureCubeBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =… in evalTextureCubeBias() function 1564 …f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapFixed, evalTextureCubeBias, FRAGMENT), in init() 1565 …f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapFloat, evalTextureCubeBias, FRAGMENT), in init() 1566 …01f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapInt, evalTextureCubeBias, FRAGMENT), in init() 1567 …1f, 0.0f), true, -2.0f, 2.0f, false, IVec3(0), texCubeMipmapUint, evalTextureCubeBias, FRAGMENT), in init()
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