Searched refs:exponential (Results 1 – 25 of 135) sorted by relevance
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20 exponential{"×۱۰^"}32 exponential{"E"}
20 exponential{"×۱۰^"}
20 exponential{"E"}
26 exponential{"E"}
31 exponential{"E"}
27 exponential{"E"}
32 exponential{"×۱۰^"}160 exponential{"E"}
82 exponential{"E"}97 exponential{"E"}
35 exponential{"E"}165 exponential{"E"}
37 * - \ref matrixbase_exp "MatrixBase::exp()", for computing the matrix exponential112 Compute the matrix exponential.118 \param[in] M matrix whose exponential is to be computed.119 \returns expression representing the matrix exponential of \p M.121 The matrix exponential of \f$ M \f$ is defined by123 The matrix exponential can be used to solve linear ordinary132 The matrix exponential is computed using the scaling-and-squaring134 rescaled, then the exponential of the reduced matrix is computed141 scaling and squaring method for the matrix exponential revisited,"177 \f$ \exp(X) = M \f$ where exp denotes the matrix exponential. As for[all …]
4 exponential: 12.3015e+02
4 exponential: 685.230_15e+03
142 String exponential = en.getExponentSeparator(); in TestSymbols() local143 fr.setExponentSeparator(exponential); in TestSymbols()
4825 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_float_vertex4826 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_float_fragment4827 dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_float_vertex4828 dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_float_fragment4829 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec2_vertex4830 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec2_fragment4831 dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec2_vertex4832 dEQP-GLES2.functional.shaders.operator.exponential.pow.highp_vec2_fragment4833 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec3_vertex4834 dEQP-GLES2.functional.shaders.operator.exponential.pow.mediump_vec3_fragment[all …]
4 ; exponential form, outputs it correctly in hex format. This is a distillation
12 decaying exponential baseline plus normally
115 UnicodeString exponential(en.getSymbol(DecimalFormatSymbols::kExponentialSymbol)); in testSymbols() local116 fr.setSymbol(DecimalFormatSymbols::kExponentialSymbol, exponential); in testSymbols()
1030 exponential = 'E'; in readObject()1035 exponentSeparator = String.valueOf(exponential); in readObject()1219 private char exponential; // Field new in JDK 1.1.6 field in DecimalFormatSymbols
5722 exponential{""}5951 exponential{""}6180 exponential{""}6409 exponential{""}6638 exponential{""}6868 exponential{""}7094 exponential{""}7323 exponential{""}7552 exponential{""}7781 exponential{""}[all …]
10351 dEQP-GLES3.functional.shaders.operator.exponential.pow.mediump_float_vertex10352 dEQP-GLES3.functional.shaders.operator.exponential.pow.mediump_float_fragment10353 dEQP-GLES3.functional.shaders.operator.exponential.pow.highp_float_vertex10354 dEQP-GLES3.functional.shaders.operator.exponential.pow.highp_float_fragment10355 dEQP-GLES3.functional.shaders.operator.exponential.pow.mediump_vec2_vertex10356 dEQP-GLES3.functional.shaders.operator.exponential.pow.mediump_vec2_fragment10357 dEQP-GLES3.functional.shaders.operator.exponential.pow.highp_vec2_vertex10358 dEQP-GLES3.functional.shaders.operator.exponential.pow.highp_vec2_fragment10359 dEQP-GLES3.functional.shaders.operator.exponential.pow.mediump_vec3_vertex10360 dEQP-GLES3.functional.shaders.operator.exponential.pow.mediump_vec3_fragment[all …]
10374 dEQP-GLES3.functional.shaders.operator.exponential.pow.mediump_float_vertex10375 dEQP-GLES3.functional.shaders.operator.exponential.pow.mediump_float_fragment10376 dEQP-GLES3.functional.shaders.operator.exponential.pow.highp_float_vertex10377 dEQP-GLES3.functional.shaders.operator.exponential.pow.highp_float_fragment10378 dEQP-GLES3.functional.shaders.operator.exponential.pow.mediump_vec2_vertex10379 dEQP-GLES3.functional.shaders.operator.exponential.pow.mediump_vec2_fragment10380 dEQP-GLES3.functional.shaders.operator.exponential.pow.highp_vec2_vertex10381 dEQP-GLES3.functional.shaders.operator.exponential.pow.highp_vec2_fragment10382 dEQP-GLES3.functional.shaders.operator.exponential.pow.mediump_vec3_vertex10383 dEQP-GLES3.functional.shaders.operator.exponential.pow.mediump_vec3_fragment[all …]